City: Kad Hev-ēgrejtind

Kad Hev-ēgrejtind

Kad Hev-ēgrejtind
Example Gnoll architecture.
StateLallalo
ProvenceHuzmä Principality
RegionGrōn Kōv Grasslands
Founded1132
Community LeaderLord Knellirh
Area24 km2 (9 mi2)
Average Yearly Temp-3°C (27°F)
Average Elevation3190 m (10465 ft)
Average Yearly Precipitation267 cm/y (105 in/y)
Population5850
Population Density243 people per km2 (650 people per mi2)
Town AuraIllusion
Naming
Native nameKad Hev-ēgrejtind
Pronunciation/hev/ /æ̝ˈgrejtind/
Direct Translation[current] [fertility]
Translation[Not Yet Translated]

Kad Hev-ēgrejtind (/hev/ /æ̝ˈgrejtind/ [current] [fertility]) is a temperate City located in the Huzmä Principality of the Lallalo.

The name Kad Hev-ēgrejtind is derived from the Goblin language, as Kad Hev-ēgrejtind was founded by Knellirh, who was culturaly Gnoll.

Climate

Kad Hev-ēgrejtind has a yearly average temperature of -3°C (27°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cool -30°C (-22°F). Kad Hev-ēgrejtind receives an average of 267 cm/y (105 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Hev-ēgrejtind covers an area of nearly 24 km2 (9 mi2), and an average elevation of 3190 m (10465 ft) above sea level.

Overview

Kad Hev-ēgrejtind was founded durring the early 12th century in fall of the year 1132, by Knellirh. The establishment of Kad Hev-ēgrejtind was somewhat plagued by a lack of willing colonists, leading to Knellirh electing to pay people to resettle in Kad Hev-ēgrejtind.

Kad Hev-ēgrejtind was built using the conventions of Gnoll durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Kad Hev-ēgrejtind is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Kad Hev-ēgrejtind is buildings have been located at convienant points along the rivers Kad Hev-ēgrejtind was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Kad Hev-ēgrejtind has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Kad Hev-ēgrejtind long.

Civic Infrastructure

Kad Hev-ēgrejtind has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Hev-ēgrejtind has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Hev-ēgrejtind. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Hev-ēgrejtind's parks.

Kad Hev-ēgrejtind has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Hev-ēgrejtind.

Kad Hev-ēgrejtind has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Hev-ēgrejtind has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Hev-ēgrejtind has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Hev-ēgrejtind has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Hev-ēgrejtind has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Hev-ēgrejtind has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Hev-ēgrejtind has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Hev-ēgrejtind's public wards, blessings, and other arcane systems.

Kad Hev-ēgrejtind possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kad Hev-ēgrejtind's grid is powered by hydrogalvanic generators.

Kad Hev-ēgrejtind's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Hev-ēgrejtind has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Hev-ēgrejtind's natural decorations nor waterways.

Kad Hev-ēgrejtind has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Hev-ēgrejtind has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Hev-ēgrejtind has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Kad Hev-ēgrejtind has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Kad Hev-ēgrejtind's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, summer is recurring in Kad Hev-ēgrejtind.

The Mud Elemental, Medium near Kad Hev-ēgrejtind are known to be quite timid.

Kad Hev-ēgrejtind's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Illusion energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 17
  • Farm Laborer: 30
  • Hunters: 20
  • Milk Maids: 15
  • Ranchers: 7
  • Ranch Hands: 18
  • Shepherds: 14
    • Farmland: 23634 m2
    • Cattle and Similar Creatures: 1462
    • Poultry: 17550
    • Swine: 1170
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 585

Craftsmen

  • Arms and Toolmakers: 13
  • Blacksmiths: 12
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 14
  • Candlemakers: 21
  • Carpenters: 19
  • Clothmakers: 15
  • Coach and Harness Makers: 6
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 14
  • Farrier: 30
  • Furriers: 3
  • Glassworkers: 20
  • Gunsmiths: 11
  • Harness-Makers: 5
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 16
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 9
  • Plasterers: 8
  • Pursemakers: 10
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 14
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 20
  • Tailors: 35
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 8
  • Weavers: 17
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 9
  • Butchers: 14
  • Chandlers: 16
  • Chicken Butchers: 16
  • Entrepreneurs: 5
  • Fine Clothiers: 15
  • Fishmongers: 16
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 29
  • Spice Merchants: 7
  • Wine-sellers: 10
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 32
  • Barbers: 31
  • Coachmen: 8
  • Cooks: 21
  • Doctors: 13
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 20
  • Healers: 17
  • Housekeepers: 17
  • Housemaids: 29
  • House Stewards: 17
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 20
  • Nursery Maids: 11
  • Pastrycooks: 17
  • Restaurateur: 23
  • Tavern Keepers: 24

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 13
  • Long Haul Couriers: 13
  • Dockyard Workers: 11
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 15
  • Millers: 13
  • Miners: 13
  • Oilmen and Polishers: 9
  • Postmen: 13
  • Pure Finder: 7
  • Skinners: 18
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 21
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 18

Skilled Laborers

  • Accountants: 7
  • Alchemist: 9
  • Clerk: 11
  • Dentists: 6
  • Educators: 15
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 13
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 6
  • Kami Clerk: 11
  • Landlords: 10
  • Lawyers: 7
  • Legend Keepers: 9
  • Militia Officers: 53
  • Monks, Monastic: 17
  • Monks, Civic: 18
  • Historian, Oral: 13
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 13
  • Priests: 29
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 8
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 26
  • Military Officers: 20

Cottage Industries

  • Brewers: 18
  • Comfort Services: 20
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 20
  • Needleworkers: 18
  • Potters: 9
  • Preserve Makers: 17
  • Quilters: 8
  • Seamsters: 30
  • Spinners: 16
  • Tinker: 6
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 15
  • Painters, Art: 2
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 18
  • Writers: 19

Produce Industries

  • Butter Churners: 18
  • Canners: 17
  • Cheesmakers: 21
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 13

2154 of Kad Hev-ēgrejtind's population work within a Foundational Occupation.

3462 of Kad Hev-ēgrejtind's population do not work in a formal occupation, but do contribute to the local economy. 234 (4%) are noncontributers.

Points of Interest

The center of Kad Hev-ēgrejtind's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. Kad Hev-ēgrejtind created a local delicacy in 's honor which is served at festivals.

History